Spatial languages: Writing code in 2D
Writing code in 2D: a spatial programming language with vertical operands, quantum uncomputation puzzles, and a 3-bit adder in a single 2D expression.
Writing code in 2D: a spatial programming language with vertical operands, quantum uncomputation puzzles, and a 3-bit adder in a single 2D expression.
This post is part of a series documenting the design and development of this blog, including responsive images and working with HiDPI assets.
We have now worked with over 200 companies to help them impress investors and raise capital for businesses through designing pitch decks.
I recently needed to use a microcontroller to estimate the pose (translation and orientation) of an object using readings from six different sensors. Since the readings were non-linear and coupled with each other, an explicit analytical solution was out of the question.
Change for change’s sake alone is masturbatory. That with Safari 15 it actually makes usability *worse*, solely for flamboyant cosmetic reasons, is downright perverse.we
Written pieces, talks, and other bits by Zach Holman.
The Free and Open Source 3D Creation Software — blender.org
For a word that can so vastly change the fortunes of a company, it's worth noting that no generally accepted definition of the word design exists. This means wh
I finally was able to try it. And I can assure you it’s impossible to create professional and useful images from a text description.
To make the world's most detailed print maps, we only make maps when our data resolution exceeds that of our printed resolution and we print our maps using the highest resolution mediums available.
Conical slicing tilts the layers into cones instead of stacking flat planes, which lets you print steep overhangs without support. The catch is your printhead.
This holiday season we have a special gift for Mac users everywhere, especially ones with a new MacBook Pro and notch. We’re proud to announce the immediate availability of Notchmeister. So what does Notchmeister do? Think of it as a fun way to spruce up your notch. Or as a screen saver for something you […]
I had no intention of ever learning this much about Joy Division or pulsars, but because of my apt to be a law abiding citizen, I was forced to research the about the ubiquitous design made popular by the British band and artist Peter Saville for a t-shirt project I’m heading on SixPrizes. In short, […]
Blog of Raph Levien.
In typography/design, ‘sidenotes’ place footnotes/endnotes in the margins for easier reading. I discuss design choices, HTML implementations and their pros/cons.
Introduction
Challenged to write about a single Unicode character, I chose the humble asterisk. In this post, Julia takes a back seat but it’s working hard behind the scenes. [1] The font used for the examples is JuliaMono.
Three common ways data visualizations can mislead.
The search for a more flexible and effective relationship with typographic history.
Whilst searching for something else entirely I stumbled across these images and was struck by just how beautiful they are. The September 1984 (Vol 9, No 10) ...
Originally published in the AppleDirect, August, 1989 Republished as Chapter 6, in Tog on Interface