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Design & UX

The most popular blog posts about design & ux on Hacker News. 2,346 posts.

Any year
361

There oughta be a bullet time video booth

For my cousin’s wedding I did not make a photo booth but a video booth. - With an array of DSLRs to create a bullet time effect. Click the image to see the video on youtube.com. Since this is a very visual project, you should really watch the video. This blog post contains the same info with more details, but those…

364

Whatever Happened to UI Affordances?

I am grumpy. As my very clever wife summarised, I hate when designers prioritise their æsthetic preferences over my usability needs. I tried sharing a website using Google Chrome for Android. I hit the share button, and a panel popped-up from the bottom of the screen. Hmmm. It didn't have the share destination that I…

374

macOS 26 Tahoe's Dead Canary Utility App Icons

These are the not the work of carpenters who care about the backs of the cabinets they’re building. These icons are so bad, they look like the work of untrained “How hard can it be?” dilettante carpenters who only last a few days on the job before sawing off one of their own fingers.

382

macOS needs its grid back

Two decades ago I had a better Mac desktop experience than I have today. I only had a single low res (by todays standards) screen, yet I felt like Hugh Jackman in Swordfish - deftly navigating more than nine displays without thinking, muscle and spatial memory working seamlessly together. TLDR; I built an app to…

388

iPhones and action discoverability

Discoverability I spend a lot of my time thinking about UX and design, and I try to consciously think about it in the wild when I can. One of the things that always catches my eyes is the idea of discoverability, or how a user is able to discover that action X does some thing Y. A basic way to do so is to rely on…

389

Racing for Realism

At Pixar, pushing the limits of rendering is always a race towards realism, but never at the expense of style. Learn how the talented artists, programmers, and scientists at Pixar are pushing the limits of computer graphics to tell the best possible story.