Show HN: Web Design in 4 minutes
Learn the basics of web design in 4 minutes with this interactive tutorial.
Learn the basics of web design in 4 minutes with this interactive tutorial.
Once upon a time I was reading a Popular Mechanics article, the title of which eludes me. Something about playing different music for different parts of a…
The first episode of the Mojoptix video podcast: the invention of a Digital Sundial !
Monica Dinculescu's blog
Personal blog of John Novak
DOOM pioneered fundamental changes in game design and mechanics back in 1993, it was a world-wide phenomenon which propelled to fame iconic figures …
Hallå! Welcome to my first game devlog. I figured I'd start out talking about graphics, as they are a large source of anxiety for first-time developers. And not without reason! Everyone is a judgy bastard when it comes to how your low-budget game is presented. Oh sure, it's become easier for a solo developer to mask…
Retronator Do It Yourself
A bunch of interesting techniques for using SVG to make unique responsive components.
Haiku uses a custom vector image format to store icons. This is surprising both because most OSes consider bitmaps to be totally sufficient to represent icons and because there are plenty of vector graphics formats out this (e.g. SVG). The goal of the Haiku Vector Icon Format (HVIF) is to make vector icon files as…
This is the second post of a series on practical game-design techniques. Here’s the first. In my years designing games, my methods have evolved from Games-Randomly-Emerging-from-the-Inchoate…
In 1997 I received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences for work I had done on procedural texture. For example, the NYU Torch on the right is made entirely from procedural textures (except for the text along the bottom). The flame, background, and metal and marble handle…
Another look through mobile UI design patterns in the Middle Kingdom.