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Every blog post that took off on Hacker News, ranked by the votes of its best submission. 80,903 posts.

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17825

Making Games

In March 2018, I had been a full-time indie game developer for four years. My heroes were Jonathan Blow, Lucas Pope, and Robyn and Rand Miller. I had 2,500 Twitter followers, an ambitious title under my belt with thousands of sales, and a free office in a hip coworking space near downtown Columbus, generously provided…

17826

Towards a JavaScript Binary AST

In this blog post, I would like to introduce the JavaScript Binary AST, an ongoing project that we hope will help make webpages load faster, along with a number of other benefits. A little background Over the years, JavaScript has grown from one of the slowest scripting languages available to a high-performance…

17827

A Tor of the Dark Web

Tell me if you’ve been in this situation: you’re chatting about online anonymity with your wife and the other Knight-Mozilla Fellows over a pizza in Florence. A quiet-spoken stranger who had been sitting across the room walks up to your table and says “are you all here for the Tor hackathon?” You respond “why yes, yes…

17830

We Make Mistakes

We’ve just finished reviewing applications for the Winter 2015 batch and have sent out invitations for interviews. In this cycle we saw a +40% increase in the number of companies applying over the Summer 2014 batch. Reviewing this many companies is a humbling experience and one we take very seriously. Most of us who…

17838

The Sparrow Problem

We’ve all read stories about and been enthralled by the idea of App Store millionaires. As the story goes… individual app developers are making money hand over fist in the App Store! And if you can just come up with a great app idea, you’ll be a millionaire in no time!

17848

Heroes of Might and Magic

The Heroes of Might and Magic series of fantasy strategy games was an anomaly during its period of peak popularity at the turn of the millennium: it remained defiantly turn-based in an industry that had gone almost entirely real-time, and it likewise continued to rely on lovingly hand-drawn pixel art in lieu of trendy…