Top posts

Every blog post that took off on Hacker News, ranked by the votes of its best submission. 21,820 posts.

Software Engineering
Any year
4863

Game Programming in Prolog

This article explains how a game can be made in Prolog by leveraging the hidden power of logic programming. Inspired by the elegance of data-driven design and declarative programming paradigms, I will be explaining a new way of designing game rules which can at the same time be used as the source code of the gameplay…

4868

Curl Security Audit

"the overall impression of the state of security and robustness of the cURL library was positive." I asked for, and we were granted a security audit of curl from the Mozilla Secure Open Source program a while ago. This was done by Mozilla getting a 3rd party company involved to do the job and footing … Continue…

4870

What Zig felt like, coming from Rust

What Zig felt like, coming from Rust Intro I’ve spent the last 7 years as a Rust developer, working mostly on open source projects, and I’d like to think I’ve built a solid feel for the language and its ecosystem along the way. I gravitate toward the functional side of Rust like clean functions, expressive types, that…

4877

Less is more agile

Dave Farley and Allen Holub are two people that I respect hugely when it comes to Software Development. I’ve been following them on twitter for quite a while, and am always taken in about their takes on driving continuous delivery and “lowercase agile” forward. So when both came together for Dave’s Engineering Room…

4878

Low Code Software Development Is a Lie

I’ve been writing custom software for a long time and one of the things that annoys me most is when a client adopts the position that there is a silver bullet which will reduce or remove the inherent complexity of this task. This happens more often than you’d think and guess what? They are almost always wrong. Perhaps…

4886

Text showdown: Gap Buffers vs. Ropes

I have been working on a hobby project to reimagine the C core of Emacs in Rust. On this journey, I reached the point where I needed some way to represent the text of a buffer. The simplest approach is to just use a large string or array of lines. However these each suffer from poor performance as either the size or…