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Every blog post that took off on Hacker News, ranked by the votes of its best submission. 49,208 posts.

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10564

Why Not Rust?

I've recently read an article criticizing Rust, and, while it made a bunch of good points, I didn't enjoy it --- it was an easy to argue with piece. In general, I feel that I can't recommend an article criticizing Rust. This is a shame --- confronting drawbacks is important, and debunking low effort/miss informed…

10567

Make America Hate Again

I’ve kept my mouth shut about President Trump since he was elected in early November. I figured there were other things to focus on where I could have an impact and so I did that. But friday’s executive orders are too much for me. Trump is institutionalizing hatred, bigotry, and racism with these orders. They […]

10575

Making Games

In March 2018, I had been a full-time indie game developer for four years. My heroes were Jonathan Blow, Lucas Pope, and Robyn and Rand Miller. I had 2,500 Twitter followers, an ambitious title under my belt with thousands of sales, and a free office in a hip coworking space near downtown Columbus, generously provided…

10576

Towards a JavaScript Binary AST

In this blog post, I would like to introduce the JavaScript Binary AST, an ongoing project that we hope will help make webpages load faster, along with a number of other benefits. A little background Over the years, JavaScript has grown from one of the slowest scripting languages available to a high-performance…

10577

A Tor of the Dark Web

Tell me if you’ve been in this situation: you’re chatting about online anonymity with your wife and the other Knight-Mozilla Fellows over a pizza in Florence. A quiet-spoken stranger who had been sitting across the room walks up to your table and says “are you all here for the Tor hackathon?” You respond “why yes, yes…

10588

Heroes of Might and Magic

The Heroes of Might and Magic series of fantasy strategy games was an anomaly during its period of peak popularity at the turn of the millennium: it remained defiantly turn-based in an industry that had gone almost entirely real-time, and it likewise continued to rely on lovingly hand-drawn pixel art in lieu of trendy…