John Romero personal blog
Reflections on DOOM's Development
The year of 1993 was a magical one, more so than any other. It was the only time we challenged ourselves as a group to create a game that was as good as anything we could have imagined at the time. We didn’t challenge ourselves like that before DOOM, nor after it. It was the right time to shoot for
- Points
- 167
- HN comments
- 91
- Submissions
- 1
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- 0 commenters
History & Retro ComputingGames & Graphics2018
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Dec 10, 2018 | Reflections on DOOM's Development by tosh | 167 | 91 |