John Romero personal blog

Reflections on DOOM's Development

The year of 1993 was a magical one, more so than any other. It was the only time we challenged ourselves as a group to create a game that was as good as anything we could have imagined at the time. We didn’t challenge ourselves like that before DOOM, nor after it. It was the right time to shoot for
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History & Retro ComputingGames & Graphics2018

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Dec 10, 2018Reflections on DOOM's Development by tosh16791

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