Nicolas Hafner personal blog

Porting SBCL to the Nintendo Switch

For the past two years Charles Zhang and I have been working on getting my game engine, Trial, running on the Nintendo Switch. The primary challenge in doing this is porting the underlying Common Lisp runtime to work on this platform. We knew going into this that it was going to be hard, but it has proven to be quite…
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Programming LanguagesSystems & Performance2024

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Sep 13, 2024Porting SBCL to the Nintendo Switch by todsacerdoti41581

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