Amit Patel personal blog

Improving Heuristics for A* Pathfinding

On my Introduction to A* page I cover the basics of the A* graph search algorithm for finding shortest paths. Here’s an example from the town of Denerim in Dragon Age Origins. Try moving the start and goal to see A* in action:
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Math & AlgorithmsGames & Graphics2026

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Jul 28, 2026Improving Heuristics for A* Pathfinding by bobbiechen35241

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