Evan Ovadia personal blog

How Memory safety approaches speed up and slow down development velocity

Every March, developers worldwide each try to make a roguelike game in less than 168 hours as part of the 7DRL Challenge . Roguelike games are hard , involving procedural level generation, pathfinding, line-of-sight algorithms, and more dijkstra maps than you can imagine.
Points
141
HN comments
137
Submissions
1
Cited by
0 commenters

Software EngineeringProgramming Languages2023

On Hacker News

SubmittedTitle on HNPointsComments
Jan 17, 2023How Memory safety approaches speed up and slow down development velocity by signa11141137

More from Evan Ovadia

All 12 posts →

Related posts from the same era