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Procedural 3D mesh generation in a 64kB intro

In this third article of our series on the making of a 64kB intro, we present how we use and combine a few simple techniques to create a variety of procedural 3D meshes for very few bytes.
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Games & GraphicsSoftware Engineering2023

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Mar 28, 2023Procedural 3D mesh generation in a 64kB intro by nbaksalyar24037

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