OS/2 Museum personal blog

Win16 Retro Development

Several months ago I had a go at producing a high resolution 256-color driver for Windows 3.1. The effort was successful but is not yet complete. Along the way I re-learned many things I had forgotten, and learned several new ones. This blog entry is based on notes I made during development.
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History & Retro ComputingSoftware Engineering2022

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Dec 24, 2022Win16 Retro Development by naetius20351

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