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Towards Realtime Deformable Worlds: Why Tetrahedra Rule, Voxels Drool
In this article I provide a chronicle of our turbulent terrain development, what lessons I've learned and what's next. Also, why tetrahedra ...
- Points
- 127
- HN comments
- 27
- Submissions
- 1
- Cited by
- 0 commenters
Games & GraphicsSoftware Engineering2015
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Apr 24, 2015 | Towards Realtime Deformable Worlds: Why Tetrahedra Rule, Voxels Drool by Mithaldu | 127 | 27 |