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Towards Realtime Deformable Worlds: Why Tetrahedra Rule, Voxels Drool

In this article I provide a chronicle of our turbulent terrain development, what lessons I've learned and what's next. Also, why tetrahedra ...
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Games & GraphicsSoftware Engineering2015

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Apr 24, 2015Towards Realtime Deformable Worlds: Why Tetrahedra Rule, Voxels Drool by Mithaldu12727

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