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Software Engineering
2015
24

Make a Doom level, part 1: the basics

I love Doom. Or, well, I love Doom 2, which is the game we actually had when I was nostalgia years old. I love the aesthetic — pixely in a 3D(ish) environment, and consistent in a way that meshes together really well. The classic levels are abstract (occasionally too abstract), but still detailed enough to feel like…

28

Neon: Node plus Rust

If you’re a JavaScript programmer who’s been intrigued by Rust’s hack without fear theme—making systems programming safe and fun—but you’ve been waiting for inspiration, I may have something for you! I’ve been working on Neon, a set of APIs and tools for making it super easy to write native Node modules in Rust.

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'New' Python modules of 2015

As I’ve been blogging a lot more about Python over the last year, I thought I’d list a few of my favourite ‘new’ Python modules from 2015. These aren’t necessarily modules that were newly released in 2015, but modules that were ‘new to me’ this year – and may be new to you too!