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Games & Graphics
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2012

Godot 3.0 game engine released

After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 support, and many other…

2029

How to draw oscilloscope lines with WebGL

When I saw oscilloscope music demos, they amazed and inspired me. Observing a clever use of interaction between sound and an electron beam is a unique experience. Some awesome oscilloscope music videos: Youscope, Oscillofun and Khrậng. However, I could not find any beautiful oscilloscope emulators. Lines produced by…

2032

Racing for Realism

At Pixar, pushing the limits of rendering is always a race towards realism, but never at the expense of style. Learn how the talented artists, programmers, and scientists at Pixar are pushing the limits of computer graphics to tell the best possible story.

2033

ScummVM 2.0 released

Just in time for the holidays, the final release of ScummVM 2.0 is here! This version adds support for 23 brand new old games, including almost all of the 32-bit Sierra adventures: Cranston Manor Full Pipe Gabriel Knight Gabriel Knight 2 King's Que…

2034

WebAssembly Raytracer

While teaching a web development class, I wanted to present some benchmarks that show the performance benefits of asm.js as well as WebAssembly. I was unfortunately not able to find a suitable reference. Therefore, I implemented a simplistic raytracer in JavaScript as well as in C++ with a similar code structure while…