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1954

Ok-Cancel versus Cancel-Ok

Ok→Cancel versus Cancel→Ok (kovarex) A really strange debate started as a continuation of FFF-238. I insisted that the button order should obviously always be OK Cancel, as in any UI I see around. But little I knew, that this is actually specific to windows, and on Linux or macOS, the order is reversed: Eventually, we…

1955

The Incredible Machine

As we saw in my previous article , Jeff Tunnell walked away from Dynamix’s experiments with “interactive movies” feeling rather disillusioned by the whole concept. How ironic, then, that in at least one sense comparisons with Hollywood continued to ring true even after he thought he’d consigned such things to his…

1968

A Call of Duty exploit

A few years ago, I became aware of a security issue in most Call of Duty games. Although I did not discover it myself, I thought it might be interesting to see what it could be used for. Without going into detail, this security issue allows users playing a Call of Duty match to cause a buffer overflow on the host’s…

1973

A dive into the making of a 64K Intro

This article is also available in Russian, courtesy of Vlad Brown: Погружение в создание Immersion At last. Last December, we finally finished it. This video here is our last production, a 4 minute animation called “Immersion”. To be more precise, it’s a capture of what is usually referred to as a 64k intro. But more…