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19599

The Caves of Clojure

Lately I've had an urge to start playing a few games again, namely Nethack and Dwarf Fortress (the latter being triggered by this book ). Aside from being incredibly fun, they also made me want to play around with writing a roguelike game of my own.

19613

Introduction to monads in JavaScript

I know, I know, the world does not need yet another introduction to monads (or yet another article complaining that world does not need yet another introduction to monads). So you’ll be glad to know this isn’t one of those, in the sense that it’s not new. I thought I’d write it because, first, monads are worth knowing…

19616

The FFmpeg/Libav situation

One year and a half ago, an important part of FFmpeg developers decided to change the way the project was managed. This led to some kind of takeover , mainly to get rid of the old maintainer dictatorship, but also to change development methods, redefine objectives, etc. Then, for various reasons I will quickly…

19617

Quake 3 Source Code Review

Since I had one week before my next contract I decided to finish my "cycle of id". After Doom , Doom Iphone , Quake1 , Quake2 , Wolfenstein iPhone and Doom3 I decided to read the last codebase I did not review yet: idTech3 the 3D engine that powers Quake III and Quake Live . The engine is mostly an evolution of…

19619

PHP Addiction

I wrote Tumblr, Instapaper, and Second Crack in PHP. I continue to use it because I know it extremely well, it’s very easy to use and deploy, and it’s nearly maintenance-free on servers. When you’re a programmer forced to also be your own sysadmin, that’s very attractive.