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16382

Clojure 2015 Year in Review

Another year, another year-in-review post. To be honest, I feel like any attempt I make to summarize what happened in the Clojure world this year is largely moot. Clojure has gotten so big, so — dare I say it? — mainstream that I can’t even begin to keep up with all the interesting things that are happening. But it’s…

16406

Make a Doom level, part 1: the basics

I love Doom. Or, well, I love Doom 2, which is the game we actually had when I was nostalgia years old. I love the aesthetic — pixely in a 3D(ish) environment, and consistent in a way that meshes together really well. The classic levels are abstract (occasionally too abstract), but still detailed enough to feel like…

16410

Neon: Node plus Rust

If you’re a JavaScript programmer who’s been intrigued by Rust’s hack without fear theme—making systems programming safe and fun—but you’ve been waiting for inspiration, I may have something for you! I’ve been working on Neon, a set of APIs and tools for making it super easy to write native Node modules in Rust.