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1113

Clojure Plays Mario

Before getting too far into the weeds, let's begin with the results. Without too much effort, an AI was written in clojure that could complete all of the levels in the original Super Mario Bros for the NES except for the Bowser levels that have mazes. Namely, levels 4-4, 7-4, and 8-4 were not completed (more on this…

1123

Tree-Structured Concurrency

For a while now I've been trying to find a good way to explain what structured concurrency is, and how it applies to Rust. I've come up with zingers such as: "Structured concurrency is structured programming as applied to concurrent control-flow primitives" . But that requires me to start explaining what structured…

1127

Racket frustrates me

2024-07-06 I’ve archived this post Looking for the post Racket frustrates me? You can read the original post on The Internet Archive’s Wayback Machine. Why archive this post? It’s been about a year since I published this post and since realized something: I don’t have any skin in the game anymore. My workflow is now…