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1086

The journey to Nintendo Switch

We have a long history of trying to bring Factorio to other platforms, including consoles and mobile phones (not including April Fools). We even worked with some external companies, but the projects never even got to the point where they would run technically, let alone the complicated part of making the game playable…

1089

Godot 4 Beta 1

It has been a long road to Godot 4.0 with 17 alpha builds distributed in 2022, and continuous development effort since 2019. We aren’t done yet, but today marks a major milestone on the road to Godot 4.0: the first beta is out!

1094

Factorio is coming to Nintendo Switch

For the past one and a half years I've been working on a secret Factorio project. Today we are finally revealing it. As announced during Nintendo Direct, Factorio is coming to Nintendo Switch! It's already in the final stages and the global release date is set for 28th October 2022. Here is what to expect: All of the…

1095

Exploring FPGA Graphics

Welcome to Exploring FPGA Graphics. In this series, we learn about graphics at the hardware level and get a feel for the power of FPGAs. We’ll learn how screens work, play Pong, create starfields and sprites, paint Michelangelo’s David, draw lines and triangles, and animate characters and shapes. Along the way, you’ll…

1104

Unreal Rust

A few months ago I asked myself "What if I could write a game in Rust, but use Unreal as a renderer?". After a bit of thinking I came to the conclusion that exposing the Unreal renderer to Rust via C ffi was way more work than I was willing to do. But what if I could just build on top of Unreal instead? I could just…