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10283

Xi-Editor Retrospective

A bit more than four years ago I started the xi-editor project. Now I have placed it on the back burner (though there is still some activity from the open source community). The original goal was to deliver a very high quality editing experience. To this end, the project spent a rather large number of “novelty…

10285

Cache Oblivious Algorithms

Cache-Oblivious Algorithms Cache-oblivious algorithms seemed incredible to me when I first heard about it in 6.854 (Advanced Algorithms). It’s relatively straightforward to imagine algorithms that utilizes information about page size $B$ and cache size $M$ to create efficient data structures. However, cache-oblivious…

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Fix Your Timestep

Introduction Hi, I’m Glenn Fiedler and welcome to Game Physics. In the previous article we discussed how to integrate the equations of motion using a numerical integrator. Integration sounds complicated, but it’s just a way to advance the your physics simulation forward by some small amount of time called “delta time”…