0 A.D. Alpha 26: Zhuangzi
Wildfire Games, an international group of volunteer game developers, proudly announces the release of 0 A.D. Alpha 26: “Zhuangzi” (pronounced: /ˈʒwæŋˈziː/), the …
The latest blog posts to take off on Hacker News. 235 posts.
Wildfire Games, an international group of volunteer game developers, proudly announces the release of 0 A.D. Alpha 26: “Zhuangzi” (pronounced: /ˈʒwæŋˈziː/), the …
We have a long history of trying to bring Factorio to other platforms, including consoles and mobile phones (not including April Fools). We even worked with some external companies, but the projects never even got to the point where they would run technically, let alone the complicated part of making the game playable…
The true dystopia of AI is that it can make Ugly Sonic look cool.
It has been a long road to Godot 4.0 with 17 alpha builds distributed in 2022, and continuous development effort since 2019. We aren’t done yet, but today marks a major milestone on the road to Godot 4.0: the first beta is out!
In this article I will discuss how I successfully escaped the PS2 emulator developed for the PlayStation 4. See also Part 2 , covering the next part of the exploit chain, and PlayStation's response to the research.
Macrocosm is a mobile game that takes you from atom to galactic empire across seven interconnected stages where making progress in one stage gives you a boost in the next! This post is a deep dive into the (nearly) four years of free time I spent making it.
The Summer tends to consistently be one of the busiest times for Dolphin's development. While sometimes the question is what do we put into the Progress Report, during the summer months it's usually how much can we fit into the Progress Report? This summer's congestion was then compounded by us blog staff having a few…
For the past one and a half years I've been working on a secret Factorio project. Today we are finally revealing it. As announced during Nintendo Direct, Factorio is coming to Nintendo Switch! It's already in the final stages and the global release date is set for 28th October 2022. Here is what to expect: All of the…
Welcome to Exploring FPGA Graphics. In this series, we learn about graphics at the hardware level and get a feel for the power of FPGAs. We’ll learn how screens work, play Pong, create starfields and sprites, paint Michelangelo’s David, draw lines and triangles, and animate characters and shapes. Along the way, you’ll…
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A 700+ commit complete rewrite of mach/gpu (the WebGPU interface for Zig) has been completed, enabling seamless use of Dawn (Google Chrome's WebGPU implementation) for native Zig applications.
Makuta Visual Effects shares the experience of using Blender in the creation of some of the VFX for the Indian blockbuster RRR:
Blog of Raph Levien.
Build retro games using WebAssembly for a fantasy console
Hot off the heels of the new Billy Mitchell testimony published on Friday, perfectpacman.com is proud to publish a new 48-page technical analysis by hardware engineer and Donkey Kong expert Tanner Fokkens. Fokkens is a moderator and longtime member of Donkey Kong Forum, and co-founder of Snektronix Incorporated…
I have come up with a new way to win at chess: I have connected up a Raspberry Pi Zero in my pocket to some buttons and vibration motors in my shoes, so that I can surreptitiously communicate with a chess engine running on the Pi. The project is called "Sockfish" because it's a way to operate Stockfish with your socks.
A few months ago I asked myself "What if I could write a game in Rust, but use Unreal as a renderer?". After a bit of thinking I came to the conclusion that exposing the Unreal renderer to Rust via C ffi was way more work than I was willing to do. But what if I could just build on top of Unreal instead? I could just…
In our world, we can do anything that we want to do here. Any old thing. - Bob Ross, The Joy Of Painting Season 29 Episode 1
The source code implementing the projections below is only available on request for a small fee. It includes a demo application and an invitation to convert an image of your choice to verify the code does what you seek. For more information please contact the author .
A tale of optimization during the ClojureD Minecraft workshop
Introduction It’s that time of year again - the Binary Golf Grand Prix is back for a third year running! You can also check out my entries to the first and second times this amazing competition ran. The theme this year was to produce a binary that crashes a given program. Bonus points for hijacking execution…
this is not a hall of shame. the intent is to awaken you to many of the peculiarities and weirdness of computers. hopefully, after reading these articles, you will have learned a lot and will embrace chaos.
A little much about C++, Game Development, Programming and Web
In my writeup the other day about not getting a new computer (or, more accurately, about ordering one and then cancelling the order because of supply chain issues), I mentioned that in lieu of gett…
Sometimes, the complexity and overhead of a third-party physics library, such as Box2D, is overkill for your JavaScript game. In this article, walk through an implementation of a straightforward 2D physics engine. Learn to create a simple physics world with gravity and collision detection between game objects. This…
Godot's visual scripting language, VisualScript, was introduced in Godot 3.0, almost five years ago. Despite our continuous effort, it never gained traction and the path to improve it was never clear. Because of this, for Godot 4.0, we decided to accept that the approach we took from the start was simply not the right…