Riven
Sometimes success smacks you right in the face. More often, it sneaks up on you from behind.
The latest blog posts to take off on Hacker News. 2,925 posts.
Sometimes success smacks you right in the face. More often, it sneaks up on you from behind.
Where an undergraduate at UT Austin writes about almost everything.
As I'm exploring the fantastic world of indie game development lately, I end up watching a large number of video tutorials on the subject. Even though the quality of the content is pretty variable, I'm very grateful to the creators for it. That being said, I couldn't help noticing this particular bit times and times…
It's here! 🥳 Today, we're excited to announce that WebGPU support has officially arrived in the PlayCanvas Editor.
Twice per year I co-host the Lisp Game Jam: a 10-day game jam where participants create small games in their favorite Lisp dialect. Unlike classic game jams like Ludum Dare, which have an intensive 2-3 day long duration, the Lisp Game Jam is much more casual and spans two whole weekends to give busy people (most of…
Misadventures in 16bit reverse engineering, programming WTFs and general rants about the IT industry.
Progress report for the Spider-Man decompilation project
How we designed xkcd's massive rube goldberg machine game in 3 weeks.
Anyone who still has a working Spectrum ZX will then be able to test the game.
Writing auto-pilots in JavaScript for MSFS
Some sad news to report on the blog this week. I got word that long-time Industrial Designer at Atari coin-operated division, Mike Jang, has passed away. I’ve known Mike since 2016, and whils…
The origin story of a 3D Modeler made very quickly
We introduce a depth completion network that allows generating geometrically coherent 3D scenes, and present a new benchmarking scheme for scene generation methods that is based on ground truth geometry.
An image interpolation that gives us a continuous and smooth image, where every interpolated value only depends on the four neighboring pixel values. The image becomes smooth, but sharp features remain sharp.
You may know me for my interactive tutorials. But before that, I was writing visual but non-interactive tutorials. In particular, there wasn’t a lot of information about A* on the web, so I decided to collect all my notes about pathfinding [1] together in one place in the 1990s. But then in the 2010s I started making…
Visual and interactive introduction to 2D planes in 3D space.
Hello, welcome once again to the world of facts.
Disclaimer: This post is a very long collection of thoughts and problems I've had over the years, and also addresses some of the arguments I've been repeatedly told. This post expresses my opinion the has been formed over using Rust for gamedev for many thousands of hours over many years, and multiple finished games…
I'm a Technical Artist with over a decade of professional experience in both AAA and independent projects.
WebGPU is a powerful GPU-API for the web, providing support for advanced low-overhead rendering pipelines and GPU compute pipelines. WebGPU’s support for GPU compute shaders and storage buffers are a key distinction from WebGL, which lacks these features, and make it possible to bring powerful GPU-parallel…
fallout-like-excel-rpg_v2Download Check out the video here: Story It is the 145th year of the second age. Life in Mercer is unrecognisable to that which came earlier – The bombs saw to that. …
All the better to control you
Fair Warning: this article contains plot spoilers for Monkey Island 2: LeChuck’s Revenge and The Curse of Monkey Island . No puzzle spoilers, however…
If you’re here from the Cemetech or Sonic Retro threads, then you probably already know the gist of this post. I’ve ported Sonic 2 to the…
Everything I went through to add support for HD resolutions to Halo 2 on the Original Xbox. From patching the game's rendering engine and memory allocator, to hot patching the Xbox OS, to overclocking the GPU and running performance benchmarks. This post covers how I pushed the game and console to t
There are many potential ways to use AI 1 (and computers in general) for 2D animation. I’m currently interested in a seemingly conservative goal: to improve the productivity of a traditional hand-drawn full animation workflow by AI assuming responsibilities similar to those of a human assistant.
Project community server: https://discord.gg/side7 On September 20th, 2022, the live-service first-person hero shooter "GUNDAM EVOLUTION" was launched. A little over a year later, on November 29th, 2023, it abruptly reached its end of life. As a passionate enthusiast of hero shooters and the Gundam franchise, the…
Miguel de Icaza's Blog
DESCENT is a classic 3-D first-person shooter for DOS that was released in 1995, developed by Parallax Software and published by Interplay Productions. DESCENT is a contemporary of the other very popular FPS of the time, DOOM by id Software, released just over a year before. However, it is not based on DOOM; the…