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3002

The age of the grift shift

For a book proposal I am currently working on (German, no proposal isn’t done yet because I keep reworking stuff, my agent hates me) I am thinking a lot about late stage capitalism and technologies, about how the kinda terminal economic system shapes the technologies it brings forward etc. And there are of course a […]

3010

Headsets Delayed into 2024

Due to capital constraints, we are unable to meet our delivery deadline by EOY 2023 for Simula One preorders, and are pushing our optimistic shipdate to Q2 2024 (with a pessimistic ship date of Q4 2024 ). In this post we discuss our capital situation, mistakes we made, Review Unit testimonials, & investor feedback.

3016

Unity's Trap

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint , Heat Signature , and Tactical Breach Wizards . Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

3018

The Sound Proof Booths of Silence

Welcome back to Between the Lanes, a blog feature where we let members of our development team walk through some of the challenges, bugfixes, and occasional happy accidents we encounter while working on a game as unique as Dota, and an event as unique as The International. The International is an unbelievably huge…

3028

Against LLM Maximalism

LLMs are not a direct solution to most of the NLP use-cases companies have been working on. They are extremely useful, but if you want to deliver reliable software you can improve over time, you can't just write a prompt and call it a day. Once you're past prototyping and want to deliver the best system you can…