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The latest blog posts to take off on Hacker News. 36 posts.
Impact HTML5 Game Engine released
My HTML5 Game Engine Impact is now ready. It took some time, but I think it was worth it. I'm proud of what I have achieved and I hope you'll like it too.
Google AI Challenge Winner Post-Mortem
The lead in the last month or so was an indicator of having good chances, but there was a huge shuffling of ranks in the last week and some last minute casualties.
How Ultima Online rares were born
Amaranthar in the comment thread on the last post referred to “rares” in Ultima Online as a feature. They weren’t really, though. They were a bug .
Xc.js - a Javascript framework for 2d games. Backends for HTML5 canvas and iOS
We help to build the next thing
Matt Cutts: $1,000 to the 2 best implementations of the recently-hacked Kinect
I’m starting a contest for people that do cool things with a Kinect. See the details below. Before I joined Google, I was a grad student interested in topics like computer vision, motion self…
Using genetic algorithms to find Starcraft 2 build orders
UPDATE: Just to make this explicitly clear: I did not write this program. The fourth sentence makes this fairly clear, but some comments indicate that some people are a bit lazy :). I also added a video of the rush to the bottom.
Impact JavaScript Game Engine for iOS
I know you're waiting for the release of the Impact Game Engine , and I promise you, it's coming. I just get distracted too easily. So here's my game Biolab Disaster running on the iPhone 3GS with 60 frames per second:
How the opening scenes of Blade Runner were made (video)
Douglas Trumbull, professor of English & adjunct professor of theatre and religious studies.
Building a Scrabble MMO in 48 hours
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Cells. A massively multi-agent Python programming game.
This article describes a project of mine that has been laying around my harddrive in a rough draft for a couple of months. I want to continue developing it at some point, but can’t right now …
GwtQuake: Taking the Web to the Next Level (HTML5+WebGL Quake)
Back in November of 2009, Joel Webber and I were at a GWT Summit focused on improving the Web and UI latency. Someone was giving a presentat...