New

The latest blog posts to take off on Hacker News. 1,666 posts.

Design & UX
Any year
211

3D Line Drawings

This is an experiment examining how to create a 3D line drawing of a scene. In this post, I will describe how this can be done by augmenting the process of generating 3D Gaussian Splats 3D Gaussian Splatting for Real-Time Radiance Field Rendering , by Kerbl et al. and leveraging a process to transform photographs into…

214

Fast

Rarely in software does anyone ask for “fast.” We ask for features, we ask for volume discounts, we ask for the next data integration. We never think to ask for fast. But software that's fast changes behavior. Developers ship more often when code deploys in seconds (or milliseconds) instead of minutes. AI code…

221

Font-size-adjust Is Useful

In this article, I will describe a recent addition to CSS, the font-size-adjust property. I am also making a bold claim that everyone in the world misunderstands the usefulness of this property, including Google, MDN, and CSS Specification itself. (Just to clarify, no, I am not a web designer and I have no idea what I…

235

Cinematography of “Andor”

Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Christophe Nuyens . In this interview, he talks about the transition of this creative field from film to digital, bridging the gap between feature films and episodic…

240

Grass Rendering Series

This is part 1 of a multi-part series on grass rendering. We’ll start by figuring out how realistic grass should look like, and how herbage can be modeled with the tools we have at our disposal in real-time 3D graphics. Then, we’ll look at how to implement different methods of grass rendering in Godot. However, most…