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The latest blog posts to take off on Hacker News. 2,047 posts.

Games & Graphics
Any year
1442

Lost Laughs in Leisure Suit Larry

Heads up: This post is going to have some rougher language than what I normally post. We’re going to be talking about the kinds of things teenagers type into videogame text parsers, which means we’re going to get into some naughty words and otherwise unusual subject matter for this blog. I don’t know why I’m warning…

1447

No Man’s Sky One Year Later

It’s been a year since I last played the captivating , frustrating , and ultimately disappointing No Man’s Sky. There have been some large updates since then, and so I thought now would be a good time to come back and see how the game has evolved. These columns are going to run through September, so you’re basically…

1449

FizzleFade

I enjoy reading a lot of source code and after 15 years in the field I feel like I have seen my fair share. Even with a full-time job, I still try to spare evenings here and there to read. I don't see myself ever stopping. It is always an opportunity to learn new things to follow somebody's mind process. Every once in…

1451

IOCCC Flight Simulator

The IOCCC Flight Simulator was the winning entry in the 1998 International Obfuscated C Code Contest. It is a flight simulator in under 2 kilobytes of code, complete with relatively accurate 6-degree-of-freedom dynamics, loadable wireframe scenery, and a small instrument panel.

1465

GPU Performance for Game Artists

Performance is everybody’s responsibility, no matter what your role. When it comes to the GPU, 3D programmers have a lot of control over performance; we can optimize shaders, trade image quality for performance, use smarter rendering techniques… we have plenty of tricks up our sleeves. But there’s one thing we don’t…