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1321

Updating the Go Memory Model

The current Go language memory model was written in 2009, with minor updates since. It is clear that there are at least a few details that we should add to the current memory model, among them an explicit endorsement of race detectors and a clear statement of how the APIs in sync/atomic synchronize programs.

1337

Goodbye C++, Hello C

Part 1 of this series about my toy renderer covers the most fundamental design decisions. Over the years, I have written many renderers and for a long time their complexity kept growing. This time, I took the opposite route. I wanted to maximize the fraction of code that implements crucial functionality rather than…

1344

Rust is not a company

Last year, as an occasional contributor to the Rust project, I did not think much about the organisational structure of the team behind the project. I saw a hierarchy of teams and groups, team leaders, etc. Just like any other organisation. This year, after getting more involved, becoming a library team member and…

1345

Six ways to make async Rust easier

Asynchronous Rust is powerful but has a reputation for being hard to learn. There have been various ideas on how to fix the trickiest aspects, though with my focus being on Tokio 1.0, I had not been able to dedicate much focus to those topics. However, Niko’s async vision effort has recently started the discussion…

1350

Fitting a FORTH in 512 bytes

Software is full of circular dependencies if you look deep enough. Compilers written in the language they compile are the most obvious example, but not the only one. To compile a kernel, you need a running kernel. Linkers, build systems, shells. Even text editors, if you want to write the code instead of just…