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12901

Doom 3 Source code review

On November 23, 2011 id Software maintained the tradition and released the source code of their previous engine. This time is was the turn of idTech4 which powered Prey, Quake 4 and of course Doom 3. Within hours the GitHub repository was forked more than 400 times and people started to look at the game internal…

12902

Vim: Buffers, Windows, and Tabs

If you’ve moved to Vim from an editor like Notepad++ or TextMate, you’ll be used to working with the idea of tabs in a text editor in a certain way. Specifically, a tab represents an open file; while the tab’s there, you’ve got an open file, as soon as you close it, it goes away. This one-to-one correspondence is…

12914

A Boggling Return to C

My first real programming class, back in high school, was taught in C. I found it difficult and I remember spending the whole year thinking that I really had no aptitude for programming. I think I got an OK grade in the end, but I felt like I was really struggling compared to the other students in the class. It wasn’t…