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66

C++26: The New Debugging Header

If you’ve ever needed to hit a breakpoint programmatically in C++, you’ve probably written something like this: 1 2 3 4 5 6 7 8 9 #if defined(_MSC_VER) __debugbreak(); #elif defined(__clang__) __builtin_debugtrap(); #elif defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) __asm__ volatile("int3"); #else…

73

Monte-Carlo Simulations

Monte Carlo simulations (or methods ) is the technique of applying randomness and the Law of large numbers to the solution of various scientific and engineering problems. One of its first documented uses was by Stanislaw Ulam and John von Neumann for nuclear weapon simulations after WWII [1] .

74

Two-Stack Sliding-Window Aggregation

An aggregation is some kind of summary of a set of data. This can be the sum, length, minimum, etc. It is quite common to want to calculate such a summary repeatedly, e.g. “the maximum noise level in dB for the past 30 seconds” for a nuisance detector. In such a case we say there is a sliding window over our data, and…

77

Who is vfmaddrnd231pd?

vfmaddrnd231pd is a unique instruction from the FMA instruction set. Most instructions in that set have mnemonics like vfmadd231pd, but here rnd means something very specific. The Intel Software Development Manual documents it as: VFMADDRND231PD – Fused Multiply-Add of Packed Double-Precision Floating-Point Values…

87

Nix wrote half of my debugger

A few days ago I wrote about Rewind VM, a deterministic VM where every run of a Nix build is a pure function of its inputs, thread schedule included! I have been using it to find, reproduce and solve numerous race conditions in Nix builds, but it’s been making me feel a little crazy. What is this superpower, and why…