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482

Async Rust in Three Parts

Async/await, or "async IO", is a new-ish ​ Rust added async/await in 2019. For comparison, C# added it in 2012, Python in 2015, JS in 2017, and C++ in 2020. language feature that lets our programs do more than one thing at a time. It's sort of an alternative to multithreading, though Rust programs often use both…

492

Game Programming in Prolog

This article explains how a game can be made in Prolog by leveraging the hidden power of logic programming. Inspired by the elegance of data-driven design and declarative programming paradigms, I will be explaining a new way of designing game rules which can at the same time be used as the source code of the gameplay…

497

Gleam Is Pragmatic

I’ve spent the past several years working with functional programming languages in my free time – primarily Haskell and OCaml. I love both languages but also find aspects of each frustrating. Haskell is terse and elegant with type classes providing a powerful mechanism for ad-hoc polymorphism. However, it can also be…

500

Code Generation in Rust vs. C++26

One of the things I like to do is compare how different languages solve the same problem — especially when they end up having very different approaches. It’s always educational. In this case, a bunch of us have been working hard on trying to get reflection — a really transformative language feature — into C++26…

506

Rewriting Rust

The Rust programming language feels like a first generation product. You know what I mean. Like the first iPhone - which was amazing by the way. They made an entire operating system around multitouch. A smart phone with no keyboard. And a working web browser. Within a few months, we

509

Optimizing Guile Scheme

Guile is a rather niche language that I love dearly. Guile is a Scheme dialect that features an advanced optimizing bytecode compiler, a JIT compiler, and a modest set of developer tools for inspecting and debugging. Through my time spent developing Chickadee , a game programming library, I have gotten quite familiar…