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3967

Bit Hacking (with Go code)

At a fundamental level, a programmer needs to manipulate bits. Modern processors operate over data by loading in 'registers' and not individual bits. Thus a programmer must know how to manipulate the bits within a register. Generally, we can do so while programming with 8-bit, 16-bit, 32-bit and 64-bit integers. For…

3969

My First Impressions of Nix

Nix is a tool for configuring software environments according to source files. I’ve been hearing more and more about Nix on Hacker News and Twitter. The idea of it appeals to me, so I’ve been tinkering with it over the past few weeks. My history with infrastructure as code Ten years ago, I discovered Salt, a tool that…

3975

Iterating on Testing in Rust

With the release of rust 1.70, there was some surprise and frustration that unstable test features now require nightly , like all other unstable features in Rust. One of the features most affected is --format json which has been in limbo for 5 years . This drew attention to a feeling I've had: the testing story in…

3978

Control, escape, and meta tricks

Open a Unix or Linux terminal emulator. If you have Terminal.app on macOS, ensure that the "Use Option as Meta Key" option is enabled in its "Preferences" section. Now type foo bar baz followed by meta + b (i.e. alt + b or option + b on modern keyboards). In a typical desktop environment with a typical and modern…

3983

Native JSON Output from GPT-4

When integrating LLMs in your products, you often want to generate structured data, like JSONs. With the help of function calling (released June 13th 2023), this process has become much simpler! In this post I will explore the new API. Thanks for reading Simon’s Substack! Subscribe for free to receive new posts and…

3989

Text Editor Data Structures

Text editors can be an interesting challenge to program. The types of problems that text editors need to solve can range from trivial to mind-bogglingly difficult. Recently, I have been on something of a spiritual journey to rework some internal data structures in an editor I have been building, specifically the most…