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3905

Regex engine internals as a library

Over the last several years, I’ve rewritten Rust’s regex crate to enable better internal composition, and to make it easier to add optimizations while maintaining correctness. In the course of this rewrite I created a new crate, regex-automata , which exposes much of the regex crate internals as their own APIs for…

3909

Joins 13 Ways

Relational (inner) joins are really common in the world of databases, and one weird thing about them is that it seems like everyone has a different idea of what they are. In this post I’ve aggregated a bunch of different definitions, ways of thinking about them, and ways of implementing them that will hopefully be…

3917

Tree-Structured Concurrency

For a while now I've been trying to find a good way to explain what structured concurrency is, and how it applies to Rust. I've come up with zingers such as: "Structured concurrency is structured programming as applied to concurrent control-flow primitives" . But that requires me to start explaining what structured…

3920

Racket frustrates me

2024-07-06 I’ve archived this post Looking for the post Racket frustrates me? You can read the original post on The Internet Archive’s Wayback Machine. Why archive this post? It’s been about a year since I published this post and since realized something: I don’t have any skin in the game anymore. My workflow is now…

3930

Making Games

In March 2018, I had been a full-time indie game developer for four years. My heroes were Jonathan Blow, Lucas Pope, and Robyn and Rand Miller. I had 2,500 Twitter followers, an ambitious title under my belt with thousands of sales, and a free office in a hip coworking space near downtown Columbus, generously provided…