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2022
277

Adventures in Advent of Code

I’ve been participating regularly in Advent of Code for the past couple of years. It’s one of the highlights of my holiday season. The puzzles are fun, the stories are appropriately ridiculous, and it’s a neat way for me to keep the cobwebs brushed off some of the things I learned years ago that I don’t regularly use…

290

How to JIT – An Introduction

When I wrote the introductory article for libjit , I aimed it at programmers who know what JITs are, at least to some extent. I did mention what a JIT is, but only very briefly. The purpose of this article is to provide a better introductory overview of JITing, with code samples that don't rely on any libraries.

291

The Death of Quanta Magazine

Yesterday Quanta Magazine published an article written by Natalie Wolchover, Physicists Create a Wormhole Using a Quantum Computer . I’m shocked and disappointed. I thought Quanta Magazine was the most respectable source of science news, they have published several quality, in-depth articles in difficult topics. But…

297

Isometric Pixel Art

Intro Isometric pixel art is based on the isometric projection, which is a method for accurately ‘projecting’ 3D objects into fancy 2D. Unlike perspective drawing, there is no vanishing point in isometric projection. Furthermore, the 3 coordinate axis have equal foreshortening, eliminating the need

299

Company, Team, Self

Back when I was managing at Uber, I latched onto a thinking tool that I drilled into the teams I worked with: reach the right outcomes by prioritizing the company first, your team second, and yourself third. This company/team/self framework proved itself a helpful decision-making tool, and almost always led to the…