Dice-O-Matic hopper and elevator (2009)
Introducing the Dice-O-Matic mark II, now generating the die rolls on GamesByEmail.com. It is a 7 foot tall, 104 pound, dice-eating monster, capable of generating 1.3 million rolls a day.
Posts that commenters keep linking to, ranked by how many different people have cited them in Hacker News comments. 20 posts.
Introducing the Dice-O-Matic mark II, now generating the die rolls on GamesByEmail.com. It is a 7 foot tall, 104 pound, dice-eating monster, capable of generating 1.3 million rolls a day.
“So what does a game designer do? Are you an artist? Do you design characters and write the story? Or no, wait, you’re a programmer?”
I enjoy reading a lot of source code and after 15 years in the field I feel like I have seen my fair share. Even with a full-time job, I still try to spare evenings here and there to read. I don't see myself ever stopping. It is always an opportunity to learn new things to follow somebody's mind process. Every once in…
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Every Frame a Painting is officially dead. Nothing sinister; we just decided to end it.
What with the arrival of the category-defining Commodore VIC-20 and the dramatic growth of the British PC market, 1981 has provided us with no shortage of new machines and other technical developments to talk about. Yet I’ve saved the biggest event of all for last: the introduction of the IBM PC, the debut of an…
Kevin Hughes' blog
Last week, I released A Snake’s Tale on iOS , Android , Windows, Mac, and Linux .
There was a demon in memory. They said whoever challenged him would lose. Their programs would lock up, their machines would crash, and all their data would disintegrate.
A sweaty game pointing toward the future of computing.
Update: Note that the capture method I use needs to read pixels back from the GPU which can be slow. This means the Windows 10 results are probably worse than they should be. However, without external hardware this seems to be the only way to measure keyboard to screen latency.
The demoscene is about producing cool real time works (as in “runs on your computer”) called demos . Some demos are really small, say 64 kilobytes or less, and these are called intros . The name comes from “crack intros”. So an intro is just a demo that’s small.
In 1991 I was fourteen years old. It would be fair to say I was obsessed with computers. I proudly owned a brown ‘breadbox’ Commodore 64 with an exotic upgrade - an Oceanic 5.25” disk drive:
The IOCCC Flight Simulator was the winning entry in the 1998 International Obfuscated C Code Contest. It is a flight simulator in under 2 kilobytes of code, complete with relatively accurate 6-degree-of-freedom dynamics, loadable wireframe scenery, and a small instrument panel.
I don't work at Naughty Dog, and I don't have any secret knowledge of Jak & Daxter, except what I figured out myself from the disc. So a lot of this may well be wrong. Take a pinch of salt with it.
This article describes the inner workings of Massively Interleaved Sprite Crunch ( MISC ), a new C64 demo effect introduced in my demo Lunatico .