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1322

Homebrew Cray-1A

As part two ( see previous attempt ) of my ongoing series in ‘computational necromancy,’ I’ve spent the last year and a half or so constructing my own 1/10-scale, binary-compatible, cycle-accurate Cray-1. This project falls purely into the “because I can!” category – I was poking around the internet one day looking…

1328

Rust for functional programmers

This post follows up on OCaml for Haskellers from Edward Z. Yang (2010) and my own Haskell for OCaml programmers from earlier this year. Note The latest version of this document can be found online at https://dr-knz.net/rust-for-functional-programmers.html. Alternate formats: Source, PDF. Prologue Rust for C…

1333

No, don't enable revocation checking

Revocation checking is in the news again because of a large number of revocations resulting from precautionary rotations for servers affected by the OpenSSL heartbeat bug. However, revocation checking is a complex topic and there's a fair amount of misinformation around. In short, it doesn't work and you are no more…

1334

Math For Programmers

Probability theory might be the most useful area for programmers, but it is also a blurry field, difficult to learn right. You might check this book for details, and there is also an free, online draft version available. The Logic of Science

1350

Quake 3 Source Code Review

Since I had one week before my next contract I decided to finish my "cycle of id". After Doom , Doom Iphone , Quake1 , Quake2 , Wolfenstein iPhone and Doom3 I decided to read the last codebase I did not review yet: idTech3 the 3D engine that powers Quake III and Quake Live . The engine is mostly an evolution of…