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Preparing your game for deterministic netcode
A post about lockstep, rollback, and what it takes to prepare your game for future netcode integration. Continue reading →
I write code for videogames, and this is a blog of mine.
Visit yal.cc → RSS feedOn Hacker News May 2021 – May 2021
A post about lockstep, rollback, and what it takes to prepare your game for future netcode integration. Continue reading →