Rust’s Standard Library on the GPU
GPU code can now use Rust's standard library. We share the implementation approach and what this unlocks for GPU programming.
We are building the first GPU-native software company, making GPU software feel ordinary.
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GPU code can now use Rust's standard library. We share the implementation approach and what this unlocks for GPU programming.
GPU code can now use Rust's async/await. We share the reasons why and what this unlocks for GPU programming.
At VectorWare , we are building the first GPU-native software company . Today, we are excited to announce that we can successfully use Rust's portable SIMD ( core::simd ) on the GPU. This milestone marks a significant step towards our vision of enabling developers to write complex, high-performance applications that…
At VectorWare , we are building the first GPU-native software company . Today, we are excited to announce that we can successfully use Rust's std::thread on the GPU. This milestone marks a significant step towards our vision of enabling developers to write complex, high-performance applications that leverage the full…