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Introduction to A* (1997)
Movement for a single object seems easy. Pathfinding is complex. Why bother with pathfinding? Consider the following situation:
I create interactive explanations of math and computer science topics at Red Blob Games [1] . I explore topics related to computer game development, as I’ve found that’s a rich source of motivating examples. My favorite topics are related to maps (grids, paths, procedural generation) and simulations (transportation…
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Movement for a single object seems easy. Pathfinding is complex. Why bother with pathfinding? Consider the following situation: