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A Pixel Parable
An imagined town is at least as real as an actual town.
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An imagined town is at least as real as an actual town.
To me, a classic JRPG is pure mechanism, a kind of puzzle. Was there some way of getting the fun out of building such a mechanism—of solving that puzzle—, wrapping it with the minimal amount of functionality, the simplest thing that could possibly pass as a video game?