Twenty years of Valgrind
It has been twenty years since Valgrind 1.0 was released.
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It has been twenty years since Valgrind 1.0 was released.
My last post on the Rust compiler’s performance was two months ago and a lot has happened since then.
It has been five months since my last general update on the Rust compiler’s performance. Let’s see what has happened in that time.
I worked on Rust part-time for several years at Mozilla. During that period I regularly summarized how the compiler’s performance had improved. For example: 2017-11-12 to 2019-07-24.
Between 2016 and 2020 I wrote a series of blog posts called “How to speed up the Rust compiler”. These were mostly about my work on the Rust compiler, plus some updates on the progress on the Rust compiler’s speed in general.
This post describes some performance work I have been doing recently on rustc. I spent several weeks on a particular problem with only a small amount of success. I hope a write-up will be interesting and educational, and may even lead to suggestions that make things better. The post is aimed at readers with some…