1
Gaussian Point Splatting
Joris Rijsdijk, Christoph Peters, Michael Weinmann, Ricardo Marroquim. 2026–07 in ACM Transactions on Graphics (Proc. SIGGRAPH) 45, 4. Official version
We are in a transition period, where ray tracing and rasterization coexist. Typical real-time rendering pipelines still use rasterization (often with deferred shading) for primary visibility and then trace rays for shadows, reflections or global illumination. Though, we are getting to the point where one can seriously…
Visit momentsingraphics.de → RSS feedOn Hacker News Jun 2021 – Jun 2026
Software Engineering 1Programming Languages 1Games & Graphics 1AI & Machine Learning 1
Joris Rijsdijk, Christoph Peters, Michael Weinmann, Ricardo Marroquim. 2026–07 in ACM Transactions on Graphics (Proc. SIGGRAPH) 45, 4. Official version