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Breaking Down OnlyFans' Economics
Due to UK disclosure requirements, it's possible to examine the P&L of the privately owned/controlled OnlyFans. And the results are shocking.
In 2025, video gaming had more revenue and cultural weight than ever. Why, then, is growth (and even revenue ) so elusive? Why are player counts retreating across much of the developed world? And why is the very idea of the “video game industry” so flawed?
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Due to UK disclosure requirements, it's possible to examine the P&L of the privately owned/controlled OnlyFans. And the results are shocking.