Godot 4 Release Candidate 1
The wait is almost over! With Godot 4.0 coming close to stable, we finalize our efforts to fix the remaining critical issues and add the last coat of polish with the first Release Candidate.
Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
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The wait is almost over! With Godot 4.0 coming close to stable, we finalize our efforts to fix the remaining critical issues and add the last coat of polish with the first Release Candidate.
With the addition of non-real-time video recording, Godot opens itself to new use cases such as architecture visualization and cutscene rendering.
Say goodbye to placing barriers, hello to the new acyclic graph
We are excited to announce that we have partnered with Google and The Forge to bring some helpful performance optimizations to our Vulkan mobile backend.
All about changes and improvements that Godot 4.0 offers to C# developers.
We are closer to releasing Godot 4.0. No matter the amount of time dedicated to testing and profiling — bugs and issues are inevitable. Still, we intend to follow 4.0 with bug fix releases to ensure a stable experience as soon as possible.
After three well-tested and quite stable alpha builds, we're now ready to enter the beta stage for the upcoming Godot 3.2 release. The beta stage corresponds for us to a release freeze, which means that we will only consider critical bug fixes for merging in the master branch, and that until Godot 3.2 is released.
Godot 2.0 is out! This release is special because our team has grown a lot. We have more regular contributors, a documentation team, a bug triage team and a much larger community! Godot keeps growing and becoming more and more awesome.
While the focus of Godot 4.0 Vulkan rewrite has largely been improvements to the 3D engine, the 2D side will also see several improvements.
The year 2022 was very special for us. We reached a lot of milestones within Godot and also in the community. This blog post will offer a small retrospective of the year.
Report on the complex text layouts support implementation progress, including changes to Godot's Font resources, and UI mirroring and BiDi implementation details.
Tightening a few bolts here and there, Godot 4.0 RC 2 brings us one step closer to the stable release. We're now counting in days!
We are happy to announce that the gaming platform OP Games is donating USD 100,000 to the Godot project. These funds will be used to further the general development of the engine.
The topic of running Godot games on consoles pops up very often. In this article you will find information about how console development works, the challenges that Godot faces for supporting those platforms and which alternatives exist to publish your games for them.