Blogs / Personal blogs

Kyle Wilson

gamearchitect.net

Musings on Game Engine Design

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Software Is Hard (2007)

"Software is hard," reads the quote from Donald Knuth that opens Scott Rosenberg's Dreaming in Code . The 400 pages that follow examine why: Why is software in a never-ending state of crisis? Why do most projects end up horribly over-budget or cancelled or both? Why can't we ship code without bugs? Why, everyone asks…