Mach v0.1: Cross-platform Zig graphics
Five months ago we announced some of our vision for Mach & the future of graphics with Zig. Today we've reached Mach v0.1 with over 1,100 commits.
Hexops developer log. Join as we develop Mach engine in the Zig programming language and create the next generation of games.
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Five months ago we announced some of our vision for Mach & the future of graphics with Zig. Today we've reached Mach v0.1 with over 1,100 commits.
In the coming months, we'll begin to have truly cross-platform low-level graphics, with the ability to cross compile GPU-accelerated applications written in Zig from any OS and deploy to desktop, mobile, and (in the future) web.
A 700+ commit complete rewrite of mach/gpu (the WebGPU interface for Zig) has been completed, enabling seamless use of Dawn (Google Chrome's WebGPU implementation) for native Zig applications.