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Datagubbe

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History & Retro Computing 17Games & Graphics 10Design & UX 6Society, Policy & Culture 5Software Engineering 4Life, Learning & Writing 4

2

User Interfaces of the Demo Scene

Ahh, the demo scene - a digital art subculture, a motley gang of creative nerds, and a favourite pastime of mine. So much amazing art, music and code has been produced by sceners, and anyone who comes into contact with the scene might start to wonder exactly how - apart from hours of dedicated grind, of course.

3

Gnome Files: A detailed UI examination

A great amount of my writing on this site revolves around complaining about modern user interface design . Some people agree with me, some don't. Most probably don't care at all. That's fine. What I find interesting is that many (but not all!) people who disagree either present extremely specific non-argument nitpicks…

4

The Decline of Usability: Revisited

Three years ago, I wrote a rant about the problems of our current UI paradigm. The complaints I voiced were hardly new or unique, neither was the text what I'd consider my best writing. It was, honestly, mostly a way to blow off steam. It seems I struck a nerve, though, because it's proven to be one of the most…

5

Past and Present Futures of User Interface Design

In 1968, Douglas Engelbart demonstrated a computer system called the oN-Line System, or NLS. The NLS is the source of a lot of computer firsts. Among other things, Engelbart showed video conferencing, collaborative text editing, embedded graphics, copying and pasting, and hypertext - all of it accessible through a…

6

An Ode to Deluxe Paint (2023)

When first seeing an Amiga 500 computer, it wasn't the games but a copy of the painting program Deluxe Paint II that really got me hooked. Since then, computers and visual art have forever been linked in my mind. Apart from dreaming of an Amiga of my own, my boyhood interest in technical marvels was never about…