Rewriting m4vgalib in Rust
If this isn’t your first time visiting my blog, you may recall that I’ve spent the past several years building an elaborate microcontroller graphics demo using C++.
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If this isn’t your first time visiting my blog, you may recall that I’ve spent the past several years building an elaborate microcontroller graphics demo using C++.
LRtDW is a series of articles putting Rust features in context for low-level C programmers who maybe don’t have a formal CS background — the sort of people who work on firmware, game engines, OS kernels, and the like. Basically, people like me.
Learn Rust the Dangerous Way, Part 6
(This is a section of the lilos intro guide that people seemed to like, so to increase its visibility, I’m lifting it up into its own post and expanding it a bit. I hope this is a useful companion piece to the post on async debugging I posted this morning.))
The typestate pattern is an API design pattern that encodes information about an object’s run-time state in its compile-time type . In particular, an API using the typestate pattern will have: